Most good NES games center around one memorable character and their journey. Nintendo wouldn't have achieved the success it has if it weren't for identifiable characters such as Mario and Link. It seems game developers knew that audience identification with a character - no matter how tenuous - could make or break a game. Is it any wonder that Ultra's Silent Service (1989) sucks so much? Just a fleeting glimpse of a guy in a beard is not enough. Sure, the controls seem dated today, but on the positive side, they could be considered a pre"cursor" (no pun intended) to the controls we are so used to today with DVD's. But that does not a good game make. Same with Acclaim's Star Voyager (1987). No central character = boring, stultifying tedium. So with that in mind I'm just going to give you a short sampling of some games I have been playing recently. Note they all have the central character thing in common.
1. KID NIKI (1987, Data East)
Bright colors, catchy, memorable music, silly and nonsensical enemies and just a general sprightly, upbeat tone make this Data East entry a winner. Data East was on quite a creative tear at this time, also rolling out the memorable items Karnov, Ring King and Breakthru, as well as Kid Niki, among others, all in 1987-88. Also noteworthy is Robocop from 1989. But memorable baddies such as Death Breath, who, rather futuristically, actually says "ki-yah" when attacking, an enemy that looks like Cookie Monster in a plastic bag, Horned Witch, and Mad Monk keep you engaged in the lightweight fun. And isn't that what it's all about?
2. THE ADVENTURES OF DINO RIKI (1989, Hudson)
Don't get confused by the similarly named hero from the above. This has some of the Hudson trademarks we all know and love: the title involves the word "adventure (s)" as in "Island", it takes a cute central character and drops them in a bucolic environment, and, most obviously, it's really freakin' HARD! As far as I know, this is a vertical scrolling game, I say that because level 2 could be horizontal scrolling, but I haven't gotten that far! Much like Hudson's Starship Hector (1990), level 1 is vertical, and level 2 is horizontal, but level 1 of Starship Hector is so incredibly, unbelievably hard, it is a miracle to get to level TWO, much less beat the game! So there could be more variation to Dino Riki than I am aware of right now.
Dino Riki is a caveman that can get progressively more impressive weaponry, all of the "caveman" variety (rocks, hammers, boomerangs, and fire). You jump on lilypads that disappear. It's fun and addictive, but very hard. But so are most NES games.
3. Whomp 'Em (Jaleco, 1991)
Yet another thing that is great about NES is that it is before political correctness. Characters in Contra (1988), Commando (1986), and Jackal (1988) and others smoke cigarettes and cigars, and ethnic stereotypes and broken english run rampant. This could NEVER happen today. Right along in this tradition is Whomp 'Em, the tale of a young Indian brave that fights the baddies with his magical pole. It's truly a beautiful thing. Of course it's not demeaning or insulting in any way. The Indian is the fearless hero. But still, fun and entertaining games like this would be censored and there would be lawsuits if it was released today. Like the great other Jaleco game, Shatterhand (also 1991), you can pick the levels and and do them in any order you choose, after completing level 1. Great graphics, imaginative levels, an original hero, great music, a taste of a bygone era and even a small dash of the forbidden, add to the fun of this great and worthy game.
4. Jackie Chan's Action Kung Fu (1990, Hudson)
Perhaps I have saved the best for last today? Hudson strikes gold once again, proving you cannot go wrong with big, bright characters and backgrounds combined with excellent music. This game takes the "central character you care about" idea I've been talking about to it's logical conclusion - make the central character an actual person. Take a person that truly exists in this world, and who you most likely have rooted for in the movies, and make him the main character in the game. I can only imagine releasing a Jackie Chan game at this point in time in America was something of a gamble, as he was not as well known then. But the game most likely featured him because he was, and continues to be, one of the most, if not THE most, famous person in the world. But that aside, this game definitely lives up to the bigness of Jackie's stature - Hudson pulled out all the stops on this one. I'm sure Jackie himself would approve of the color, the gameplay, the CHINESE-NESS of the game, and, perhaps most memorably, the MUSIC, which is among the best I have heard in all NES's history. A must-have game, Jackie Chan's Action Kung Fu may have paved the way from the gritty earlier Chan (Police Story, Crime Story) to the goofy, fun Chan (Mostly everything well-known in the U.S.), but it is a testament that that transition comes in the form of a little-known NES title. Great and recommended stuff.
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Hey Kid Niki fan... just letting you know about the Paper Foldable series of Kid Niki bosses I am making. So far I've done Death Breath, Spike, and Green Grub. You can make some at: www.paperfoldables.com
Bryan.
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